Magic Maze is the most hectic, wild, out of control party game you could play in a library or at the back of church.
In Magic Maze, four wizards are trying to shoplift from a mall and escape before the time runs out. There are two problems: players can only communicate by passing a nondescript game piece back and forth (that means no talking or pointing), and each player is responsible for a movement rather than a character. Yes, that means one player is responsible for making every wizard turn left, use an escalator or just walk forward. What results is a near-silent, yet chaotic experience that will stretch your family's nonverbal communication to its limit. If that's the sort of thing you're into, winning the game together is about as satisfying as board games get.